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Other Organizations:

Ancient Order of the Aeon (S, Sr)

Founded in 1873 by Master Johannes Agrippa; the order searches for truth through the hidden language of enochian angels also called the Aeon Rites. The Aeon Rites are manuscripts and rites that produce great magic that will bring a new golden age.

The order consists of three levels from initiate to master. This society of sorcerers is strict and meticulous. Everything has to be done according to the Aeon Rites and following the Rites will lead themselves and the rest of humanity to enlightenment.

Almost all members of the Aeon are sorcerers. Popular paths are Hellfire, Summoning, and Wheather craft. Most Aeon members are going to have a cult like religous zeal making true faith a definate possibility as well. Backgrounds to consider are status, library, and artifact.

The Orphic Circle (QatD, M)

This small organization sprang from the mythology of ancient Egypt and Greece. The current members believe that the founder (Orpheus) was an ancient vampire who went into the underworld to discover true immortality. The Orphic Circle continues Orpheus' studies into the underworld and immortality.

In reality there are two divisions of The Orphic Circle: The Dikeia who believe they should return to more traditional and brutal methed or doing thing, and the Orgiophantes who currently control the cult and believe to run it normally. Many supernatural exist within the Orphic Circle including wraiths, vampires, and mages.

ORPHIC CIRCLE HUNTERS: Many Hunters will be scholarly but have a passion for the underworld and a desire for the occult that goes beyond that of your average Arcanum investigator. Mental and Knowledge abilities are going to be primary and many members might start with a couple points in occult or lore (wraiths, underworld.)

The Benandanti (QatD, M)

The Benandanti originated from a gypsy family called the Maldonati which beleived that there was power in those who were born with their cauls. During the 13th century a few Maldonati apprentices decided to leave and start their own practice due to their non gypsy blood. These were the first Benandanti and soon a war broke between them and the Maldonati. During the 16th century the war managed to attract the attention of the Inquisition which forced the Benandanti underground.

Most Benandanti are loners and walk the land in search of themselves. However, they do have occasional meetings called Ymbrendaeg Councils. The only way to become a Benandanti is to have a caul and be discovered by another Benandanti. Most Benandanti beleive that ghosts are lost and must be helped. A few beleive that all ghosts are evil and must be destroyed.

BENANDANTI HUNTERS: Most Benandanti are vagabonds and live on their wits so Mental attributes will be high. Also survival and occult abilities will be high. The only other thing a Benandanti needs is the background "Talisman 5" which represents the HUNTERS caul after it was seperated from him during a ritual called The Unhooding. I would also recommend a "Talisman 3" caul that just allows the Benandanti to see ghosts.

The Sanguinaries (G:FA): coming soon

The Sons of Tertullian (QatD): coming soon

The Unmastered (G:FA): coming soon

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