Troupe play has two definitions:
- There is no permanent storyteller. Everyone in the game is a possible storyteller
within the campaign. After each adventure the storyteller switches depending
on who is there and who has an idea for an adventure.
- The other definition is that the players do not have a single character
to play. Players can have as many characters as they want (so those of you
who just like making characters for the sake of making characters could have
a blast using this system) and switch off during each adventure depending
on which character is best suited for the adventure.
HUNTERS uses both definitions of troupe play to allow for the best versatility
in the game.